Beiträge von SirMelfur

    Ghosts,

    welcher Tag ist heute? Welches Jahr? Vielleicht ist es nicht 1984, aber es ist Zeit, um euer Leben zu kämpfen. Bereitet euch auf ein nie dagewesenes Abenteuer vor – ein Erlebnis, das von den Ereignissen in The Terminator inspiriert wurde. Verdient euch exklusive Belohnungen, indem ihr während des Live-Events Abfang- und Kriegsführungs-Einsätze absolviert.

    Der 1. Einsatz dieses kostenlosen Live-Events steht vom 29. Januar bis zum 6. Februar zur Verfügung, während der 2. Einsatz am 1. Februar beginnt. Rüstet euch aus und kämpft gegen die Terminator, um die Zukunft zu sichern und gleichzeitig einen neuen Ort auf Auroa zu entdecken.


    EINSATZBESPRECHUNG FÜR DEN HAUPTEINSATZ

    Folgt der Spur von Rasa Aldwin, einer Frau, die vorgibt aus der Zukunft zu stammen, um euren Einsatz zu beginnen. Sie braucht eure Hilfe. Gerüchten zufolge gibt es einen Soldaten, der einfach nicht aufgibt. Mithilfe einer speziellen Waffe von Rasa habt ihr eine reelle Chance gegen alles, was sich euch in den Weg stellt.


    TÄGLICHE EINSÄTZE

    Beteiligt euch an der Action und seid auf alles vorbereitet, was sich euch beim Abschluss der täglichen Abfangeinsätze in den Weg stellen könnte.

    – Abfangeinsätze: Rasa ortet Signale von T-800. Ihr müsst sie aufspüren und vernichten.

    – Hinweis: Diese täglichen Einsätze können nicht erneut gespielt werden. Bleibt dran, um mehr Informationen zum 2. Einsatz des The Terminator-Live-Events zu erhalten.


    EXKLUSIVE BELOHNUNGEN

    Sucht ihr nach neuen Ausrüstungsstücken aus dem Jahr 2029? Dann haben wir das Richtige für euch. Diese Einsätze bringen große Belohnungen mit sich, Ghosts.

    – Verdient euch 23 neue, exklusive Gegenstände im Laufe des kompletten Live-Events, darunter Anpassungsgegenstände, Ausstattung, Fahrzeuge, Waffen, Aufsätze und vieles mehr.

    – Belohnungen, die direkt vom Film The Terminator inspiriert wurden.

    – 1. Einsatz: Waffe: MK14 | TERMINATON – Gegenstände mit Terminator-Thema sind in Marias Laden erhältlich, 12 Gegenstände können mit Skell-Credits erworben werden.


    Ab Beginn des Live-Events habt ihr drei Tage bis zu eurem nächsten Einsatz. Habt ihr das Zeug dazu, diese Aufträge zu erledigen?


    Besucht unbedingt die offiziellen Foren von Tom Clancy’s Ghost Recon® Breakpoint oder die Community Reddit, um uns eure Meinungen und euer Feedback mitzuteilen.

    Wir sehen uns dort, Ghosts.

    Der Terminator ist gelandet auf der Insel, das erste Live Event ist online und kann bespielt werden. In den Fraktionsmissionen muss du gegen den Terminator kämpfen der nur durch eine Waffe aus der Zukunft und Sprengstoff bekämpft werden kann.


    Nach einer Einführungsmission geht es darum wie bei den Fraktionsmissionen "XP" zusammeln für "Blaupausen, Designs, Tattoos, Bekleidung" um dann in den nachfolgenden Stufen weiter gegen den Terminator zu kämpfen.


    Die Missionen haben es echt in sich, da der Terminator nie dein Einziger Feind ist, in den Missionen die ich gespielt habe, kamen "Wölfe, Drohnen und Haufen weise Soldaten" somit sind manche Missionen fast gar nicht allein mach bar.


    Hier ist wieder das Team gefragt :-D

    Ghosts,

    Im Oktober 2019 haben wir euch geschrieben, was es bald für das Spielerlebnis von Tom Clancy’s Ghost Recon® Breakpoint zu erwarten gibt „Blick nach vorne“. Zum Beginn des neuen Jahres wollten wir mit euch ein News-Update teilen und euch berichten, woran wir arbeiten und was es im Laufe des Jahres zu erwarten gibt.

    Wir wollen zuerst allen von euch unsere Dankbarkeit aussprechen, die uns ihre Meinungen, Bedenken und Kommentare zum Spiel mitgeteilt haben. Wir wissen euer Feedback zu schätzen und nehmen es uns weiterhin zu Herzen. Wir wollen, dass ihr als Community ein großartiges Spielerlebnis in Ghost Recon haben könnt, und dafür gibt es keinen besseren Weg, als auf die Meinung der Spieler selbst zu hören.

    Wir freuen uns darauf, an neuen Inhalten für Ghost Recon Breakpoint zu arbeiten und ihr könnt 2020 mit Titel-Updates und neue Inhalten rechnen, in denen auch Änderungswünsche aus der Community umgesetzt werden.


    TU 1.1.0

    Wir freuen uns, euch mitteilen zu können, dass das TU 1.1.0 Ende Januar veröffentlicht wird!

    Dieses Titel-Update wird unter anderem folgende Änderungen mit sich bringen:

    • Die Nachtsicht wurde verbessert.
    • Der Scharfschützen-Exploit mit PSG wurde in allen Modi beseitigt (PvP, Raid, PvE).
    • Spieler, die zuvor ihre Wärmebild-/Nachtsicht verloren haben, werden sie nach erneutem Laden wiedererhalten.
    • Spieler, die zuvor ihre Feldflasche oder ihr Fernglas verloren haben, werden diese Gegenstände jetzt nach erneutem Laden wiedererhalten.
    • Neues Balancing für Ausdauer im PvP-Modus, nachdem diese in einem früheren TU verändert wurde.
    • Das Husten, das man in Erewhon hört, ist jetzt leiser.
    • Gegner werden nach einem Kopfschuss keine Schmerzensschreie mehr von sich geben.
    • Das Verhalten der KI wurde verbessert:
      • Ein Problem wurde behoben, durch das Gegner während der Suche plötzlich in Deckung gingen.
      • Wenn genug NPCs an einem Ort sterben, rennen sie nicht mehr zum Spieler, sondern gehen stattdessen öfter in Deckung.
      • Wir haben außerdem die Regeln für das Verschwinden der NPCs modifiziert, sodass sie den Kampf nicht verlassen, wenn sie nahe genug am Spieler sind.
    • Die digitale Zieloptik hat jetzt verschiedene Zoom-Stufen.


    TERMINATOR-LIVE-EVENT

    Zusätzlich zum Titel-Update kommt auch das Terminator-Live-Event auf Ghost Recon Breakpoint zu. Haltet die Augen nach mehr Informationen offen!


    KOMMENDE INHALTE

    Oben könnt ihr auf der Übersicht einen Einblick in unsere Pläne für die nähere Zukunft gewinnen. Ende Februar kommen auf jeden Fall spannende Neuerungen auf euch zu, inklusive der lang ersehnten Ingenieur-Klasse sowie der immersiven Spielerfahrung, über die wir in unserem Brief „Blick nach vorn“ geschrieben haben.


    THEMEN DER COMMUNITY-UMFRAGE

    Wie bereits im Post Ergebnisse der Community-Umfrage erwähnt, haben wir auch vor, Updates und Änderungen für Gegenstände umzusetzen, die sich in den Umfragen gewünscht wurden – mit Fokus auf die meistgenannten. Ihr könnt also mit der Implementation einiger dieser Änderungen später in diesem Jahr rechnen.

    Vielen Dank noch mal an alle, die ihr Feedback mit uns geteilt haben. Wir wissen, dass noch viel Arbeit vor uns liegt, aber wir freuen uns auch auf diese neuen Chancen. Frohes neues Jahr!


    /Das Team von Ghost Recon


    Quelle


    Call of Duty: Modern Warfare - Battle-Royale-Modus für 200 Spieler von Dataminer enthüllt

    QUELLE: ACTIVISION/INFINITY WARD


    17.11.2019 um 11:00 Uhr von Silvius Treutwein - Auch Call of Duty: Modern Warfare wird wohl einen Battle-Royale-Modus erhalten. Dessen mögliche Inhalte wurden jetzt von einem Dataminer enthüllt: Auf einer riesigen Map sollen bis zu 200 Spieler gegeneinander antreten. Wer stirbt, hat die Möglichkeit, sich im "Gulag" bei einem 1v1-Kampf eine zweite Chance zu erkämpfen.

    In einem sehr detailreichen Post auf Reddit hat ein Dataminer einen kommenden Battle-Royale-Modus für Call of Duty: Modern Warfare vorweggenommen. Dabei hat der bereits berüchtigte Nutzer "Senescallo" nicht bloß Informationen zu den Grundlagen (Spielerzahl, Kartengröße) veröffentlicht, sondern geht bei einigen Spielmechaniken und Items weit ins Detail. Da die Informationen insoweit nicht besonders belegt sind, sind sie aber natürlich mit einer gewissen Vorsicht zu genießen.


    CoD Modern Warfare: Riesige Battle-Royale-Map für 200 Spieler und mit 1v1-Gulag

    Die riesige Map soll Platz für 200 Spieler bieten, die entweder als 2er-, 4er-Squad oder solo gegeneinander antreten. Die Map, von der eine Übersicht gezeigt wird, ist so groß, dass sie die Orte aller Spec-Ops- und Ground-War-Missionen beinhaltet und auch dazwischen noch Neues bieten würde. Sie soll sechs verschiedene "Points of Interest" bieten, sodass sich die Kämpfe auf genügend Orte verteilen könnten.



    Die geleakte Map umfasst zahlreiche bekannte Spec-Ops- und Ground-War-Missionen.


    Quelle: Activision / Kalinine


    Spannend ist das Konzept des Gulags: Wer während der Partie stirbt, landet in diesem abgeschlossenen Gefängnis-Camp. Dort sollen immer Spieler in einem Zweikampf gegeneinander antreten, um sich eine zweite Chance im großen Battle-Royale-Gefecht zu erkämpfen. Wer gerade nicht selbst an der Reihe ist, kann den sich duellierenden Spielern zusehen und Wetten abschließen, wer wohl gewinnt.

    Für diese Wetten wird Beute eingesetzt, die man während der Partie sammelt. Erspielen kann man sich Beute wohl auch durch Missionen: Wer Missions-Tablets auf der Map einsammelt, erhält etwa den einen Assassinen-Auftrag, einen bestimmten Spieler auszuschalten. Andere mögliche Missionen umfassen eine "Schnitzeljagd", bei der bestimmte Items gesammelt werden müssen oder das Einnehmen eines bestimmten Eroberungspunkts.

    WERBUNG

    Zum Thema: Call of Duty: Modern Warfare - Neues Update für PC

    Da alle Informationen bislang inoffiziell sind, ist offen, ob die beschriebenen Punkte es als Bestandteil ins Spiel schaffen werden. Einige der Konzepte dürften sicherlich Interesse bei Spielern wecken. Auf Reddit weisen Nutzer allerdings auch auf viele bestehende (Stabilitäts-)Probleme des Hauptspiels hin, die die Entwickler ihrer Meinung nach priorisieren sollten.

    Quelle: Reddit via Eurogamer


    PATCH NOTES TITLE UPDATE 1.0.3

    Our next patch, Title Update 1.0.3, will be deployed on all platforms on November 12. We have identified, fixed, and improved many aspects of the game but more importantly we endeavored to address some of the most pressing issues based on community feedback.


    DOWNLOAD TIME AND SIZE

    Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing.

    The size of the patch depends on your platform, the region, and your preferred language.

    • Xbox One: 7 GB
    • PlayStation®4 system: 7 GB
    • Uplay PC and Epic Game Store: 6.7 GB


    PATCH HIGHLIGHTS:

    • Fixed an issue that caused the drone to stop deploying on some occasions.
    • Fixed a bug that caused some players to respawn under the map.
    • Fixed an issue where changing fire rate while ADS deployed the drone.
    • Fixed an issue where L3GP night vision goggles blocked the weapon reticle while in third-person view.
    • Fixed an issue where the "Mission Completion" tutorial pop-up would display after every loading screen.
    • Improvements made to the issue where scopes would flicker when players ADS.
    • Ghost War:
      • Sniper weapons no longer one-shot while using the Rolling Thunder perk.
      • Fixes implemented to Ghost War stat tracking.
      • Ghost War stats are now display correctly in the loadout menus.
      • Shooting downed enemies will no longer trigger hit confirmations.
      • Added a cooldown to the Ping system to avoid spam.
    • Mission interaction is now prioritized over vehicle interaction.
    • Players can now do a camera shoulder swap while in cover. It will also rotate the main player on the spot.
    • Stamina:
      • Increased the base stamina by 66%.
      • Increased stamina re-gen speed by 75%.
      • Reduced the stamina consumed when sliding by 50%.
    • Fixed a bug where players could get stuck after using their ability or frags while Panther Class is equipped.
    • Realigned the angle of the panoramic night vision goggles to align better with the character's eyes.


    FULL PATCH NOTES:


    AI

    • Improved AI behavior of Carl's driving path in the A Great Escape mission.
    • Fixed an issue where the turrets did not follow the players.
    • Fixed an issue where the turret cannons did not turn with the player's camera.
    • Fixed an issue where turrets sometimes became unusable by players after being hacked.
    • Fixed an issue where enemies would sometimes break cover before reacting to the players.
    • Fixed an issue where enemies would sometime stop aiming directly at the players if they broke visual contact.
    • Fixed AI navigation path for a enemies in Fen Bog Testing Zone.
    • Fixed an issue with NPC behavior when exiting a vehicle they were stowed in if the players shot the vehicle.
    • Fixed an issue where sometimes the enemies in helicopters would not detect the players.
    • Fixed an issue where the Taipan air patrol crew would survive a crash.
    • Fixed an issue when convoy escort enemies would stop firing at players if they got behind them.
    • Fixed an issue where enemies would not spread an alert after players’ host migration.
    • Fixed an issue where Wolves could detect and shoot players through Submarine Bay at the entrance of Shark Bay.
    • Fixed an issue where the NPCs remained stuck after being freed during a mission.
    • Fixed an issue where enemy patrols would get stuck at a specific location on Skell foundation campus.
    • Fixed an issue where NPC remained stuck in vehicle instead of exiting.
    • Fixed an issue where drone and enemies blocked each other and remained stuck.
    • Fixed an issue where Hunter drone spawned at inconsistent distances.


    ANIMATION

    • Fixed an animation bug where the character sometimes used the adaptive aim animation with no reason (not near a wall or an obstacle).
    • Fixed Wolves coat texture near second crash site.
    • Fixed character animation when trying to go under a small waterfall.
    • Added spasm animation when an ally is being revived by medic's drone.
    • Added a delay to player detection during the healing animation when using the revive drone.
    • Fixed animation replication bug when teammates were killed while carrying body.


    AUDIO

    • Fixed audio issue where Fury figure sometimes had male voices during interrogation scenes.
    • Fixed an issue where players couldn't hear outdoor sounds from inside the building in Auroa Data Farm camp.
    • Fixed surrounding sounds issue at the Battery Farm underground settlement.
    • Fixed an issue where the data transfer sound kept playing when players were interrupted during a hack.
    • Fixed an audio issue in Skell's Villa where players could hear the rain while indoors.
    • Fixed an audio issue where firing or explosion sounds could not be heard if players were in different environments (indoor/ outdoor).
    • Fixed an issue where the Medic Skill sounds were not always present.


    BIVOUAC

    • Fixed an issue where sometimes players would be standing if joined when deploying the bivouac.
    • Fixed an issue where players would sometimes get an infinite loading screen when entering a player-card from the Bivouac menu.
    • Fixed an issue where bivouac behavior would be corrupted if a teammate logged out when the player was deploying the bivouac.
    • Fixed an issue where the character's backpack would sometimes be invisible in the bivouac.
    • Fixed an issue where players could sometimes get stuck or get KIA when breaking camp from bivouac.
    • Fixed an issue where the camera transition did not work properly if a player was in the Tacmap menu while breaking camp from bivouac.


    CAMERA

    • Fixed an issue where the camera could pass through the Tavor Assault weapon.
    • Fixed camera stability issue when players stopped to turn while in ADS.


    CHAT

    • Fixed an issue that caused chat input box to reset during game flow transitions.


    GAMEPLAY

    • Fixed a bug that caused some players to respawn under the map.
    • Fixed vehicle emergency exit animation while in water.
    • Fixed an issue that caused players to remain stuck if they were pulled into a cinematic in co-op while investigating an intel.
    • Fixed an issue where visual feedback was not always triggered when the players fell and received damage.
    • Fixed an issue when players landed a helicopter on top of another.
    • Fixed an issue where players could go through obstacles if spamming the climb button during animation or revive.
    • Fixed a graphical issue that occurred when players deployed a drone and then quickly ADS.
    • Revised priorities so that the game now prioritizes mission interaction over vehicle interaction to prevent blocking players in some circumstances during missions.
    • Frag grenades now deal more damage to vehicles.
    • Fixed an issue where in a four-player co-op session, players were able to launch additional sync shot drones after the host of the session left.
    • Fixed an issue that caused the drone to stop deploying on some occasions.
    • Fixed an issue where some players could not reach rank 10 Field Medic.
    • Fixed an issue that sometimes allowed players to go through Biometric doors while in prone.
    • Fixed an issue where MK.2 explosives and Intel Grenades were not available to buy in Maria's shop after unlocking them.
    • Fixed an issue where changing fire rate while ADS deployed the drone.
    • Players can now cancel the go-to animation before entering a vehicle by moving away from the vehicle.


    COVER SYSTEM

    • You can now do a camera shoulder swap at cover! It will also rotate the main player on the spot.
    • Lean aiming is now available from a wider distance and the avatar is less likely to be seen.
    • Looking over and peeking off a cover is now easier to do when holding the movement input towards the cover.
    • Increased the angle to preserve the orientation of the avatar when stopping to aim over a cover up to 45°, so the camera stays more often on its initial side.


    LOOT

    • Fixed a bug where ammunition was not received after being picked up.


    MENU

    • Fixed a notification bug where the mission name would not be displayed if a teammate replayed a mission that is locked for the player.


    MISSIONS

    • Fixed a bug that caused the programmers to instantly die when in contact with the car regardless of its speed in the A Great Escape mission.
    • Fixed a bug where players would have their weapon misplaced when entering Puri's office in the Meet Puri mission.
    • Fixed an issue in the Rosebud mission where the mission did not consult if the player skipped the investigation step.
    • Fixed an issue in the An Ingenuous Genius mission where all players spawned in Daigoroh's cell if they get KIA after the extraction.
    • Fixed an issue during the onboarding mission where players could not talk to Holt in Erewhon if they had not checked the third helicopter crash.
    • Fixed an issue in the Guardian Angel mission where Cromwell sometimes did not go to her computer to trigger the mission's next step.
    • Fixed an issue in the The Siren's Call mission where players respawned inside the cave after being KIA, without validating the step.
    • Fixed an issue in the The Great Escape mission where Carl did not drive to the vehicle if it was too far from its spawn point.
    • Fixed an issue in coop that could block the mission flow for all players if two players joined at the same time.
    • Fixed an issue in the The Great Escape mission where the player would respawn inside the prison after getting KIA.


    NVG

    • Fixed an issue where L3GP night vision goggles blocked the weapon reticle.
    • Realigned the angle of the panoramic night vision goggles to align better with the character's eyes.


    ONLINE

    • Fixed an issue where sometimes players could not join a session using the in-game lobby if they stayed idle for too long.
    • Fixed an issue where players would get an Infitinity-00002 error after a failed host migration.
    • Fixed an issue where players would remain in infinite loading when leaving a group in PvE after playing PvP.


    PC

    • Fixed an issue that made the Windows key not functional in menus and during gameplay.
    • Improved controls on PC to prevent conflicts when the same key was assigned to several functions.
    • Fixed a crash occurring when trying to access the options menu after changing graphics preset.
    • Improved the Side Missions scroll bar to make it easier to scroll when using mouse and keyboard.
    • Fixed an issue preventing the "Win + Shift + Arrow" shortcut from switching displays in full screen.


    PHOTOMODE

    • Fixed an issue in photomode where no visible change occurred when setting grain parameter to values higher than 16.
    • Fixed visual issues in photomode when camera is under water.
    • There is now a message in-game informing players they cannot use photomode when drone is deployed.
    • Fixed an issue in photomode where sometimes the camera would go under the map.


    GHOST WAR

    • Balancing
      • Sniper weapons no longer one-shot while using the Rolling Thunder perk.
      • Sniper weapon damages have been slightly reduced to bring them into line with other sniper rifles (Weapons Affected: HTI, L115A3, M82, SRA1, TAC50, Victrix).
      • Drone health has been reduced, making it less likely to need more than one mag to destroy.
    • Connectivity
      • Fixed several causes of the Infinity error.
    • Gameplay
      • Hit damage indicator accuracy improved when taking shots from the front – the hit damage indicator feedback is orientated in a top-down fashion rather than from player’s perspective.
      • Shooting downed enemies will no longer trigger hit confirmations – which should improve feedback on whether the enemy is down or not.
      • Gas drone damage now interrupts a player using a drone.
      • Improved audio feedback of the Gas Grenade.
      • Added a cooldown to the Ping system to avoid spam.
    • Maps
      • Tech Port: We’ve added new objects to prevent the accidental falling off stairs while running up / down them.
      • We’ve made some general fixes to the maps.
    • Matchmaking
      • Players will no longer join matches in progress, regardless of the round number.
      • Improvements implemented to the balancing of teams after matchmaking completes.
    • Milestones
      • Players can now pin more than 1 milestone for tracking.
    • Replication
      • General improvements to player replication.
    • Stats
      • Fixes implemented to Ghost War stat tracking.
      • The Total Skell Credits gained stat now includes credits earned in Ghost War as well.
      • Ghost War stats are now display correctly in the Loadout menus.
    • Custom Matches
      • Fixed missing cursor on setting up match screen.
      • Fixed an issue that was blocking players from joining a custom match.


    SAVE

    • Fixed a bug where players spawned in Erewhon after creating a new save on a slot that previously had progress.
    • Fixed a rare issue where sometimes Ghost Coins did not appear in the inventory after purchase.


    CHARACTER

    • Fixed a bug where players could get stuck after using their ability or frags while Panther Class is equipped.
    • Fixed an issue where players would no longer have the items wheel available after an emergency exit from a vehicle in water.


    STAMINA

    • Increased the base stamina by 66%.
    • Increased stamina re-gen speed by 75%.
    • Reduced the stamina consumed when sliding by 50%.


    UI

    • Fixed an issue where the mini-map would not update when players are detected by SAM launchers.
    • The mute icon is now more visible in the menus on player avatars.
    • Fixed an issue where sometimes the second perk slot would not unlock after being acquired in the skill tree.
    • Fixed an issue in co-op where one player in the team would get a permanent notification on screen to go back to Madera after being KIA during the One Last Thing mission.
    • Fixed an issue where Markers Size Alert values in the options menu did not trigger any change.
    • Fixed an issue where the Beacon and Ping shortcuts where not displayed in the Control Helpers for the Medic Drone.
    • Removed hardcoded text from several places in the menus.
    • Fixed an issue that could lead to unintended transactions if players move the cursor during the Hold Action Buy or Sell prompt in Maria's shop.
    • Fixed the NK3 Ritual CQC weapon name in menus (formerly called NK3 K Black | Ancient).
    • Fixed an issue where sometimes there would be gaps between the tab icons after opening the loadout menu.
    • Fixed an issue where store notifications would sometimes have unknown characters after changing the game language to a language with a different alphabet.
    • Fixed several instances of incorrect unlock requirement or descriptions for items.
    • Fixed an issue where the Objective Board would sometimes remain locked if players left the game during the Onboarding mission.
    • Fixed an issue where the input to consult intel was displayed as "press" instead of "hold".
    • Fixed missing text on most location discovery pop-ups.
    • The camos earned in Battle Crates now indicate whether they are for gear or weapons.
    • Fixed an issue where the Vision Mode ability on drone appeared as an option on the drone HUD before the ability was unlocked.
    • Fixed an issue that prevented players from using the tutorial shortcut while driving.
    • Fixed an issue that prevented the notification to let players know when the public matchmaking was canceled due to host migration.
    • Fixed several typos.
    • Fixed an issue where the Mission Completion tutorial pop-up would display after every loading screen.


    VEHICLES

    • Fixed an issue where some convoys would spawn vertically into the ground.
    • Fixed an issue where helicopters spawned from Erewhon would sometimes be damaged.


    VISUAL

    • Fixed an issue where thermal vision in binoculars was not working properly at night.
    • Fixed an issue that prevented the replication of the rocket trail, missile, and explosion visual effects.
    • Fixed an issue where textures would sometimes not load properly in the Sentinel Corp Naval Base.
    • Fixed an issue where the chests would sometimes flicker in co-op if several players opened them at the same time.
    • Fixed an issue where helicopters sometimes would not disappear properly from the sight of players when moving away from them.


    WEAPONS

    • Fixed an issue where the MAWL-DA rail was overlapping with the built-in ironsight of the A2 ASR.
    • Fixed an issue that allowed the P227 to penetrate heavy helmets and one-shot enemies.
    • Fixed an issue with shotguns that often caused only a one-shot pellet instead of several.
    • Fixed an issue that prevented the Zasatava's unique ability to work properly. It can now pierce helmets as designed.
    • Improvements made to the issue where scopes would flicker when players ADS.
    • Flashbang can now blind through vegetation (such as low bush).


    WORLD

    • Fixed a bug where players could get stuck behind Maria's shop in Erewhon.
    • Removed floating objects in Auroa Data Farm.
    • Fixed an issue that prevented players from accessing the Skell's Last Log collectible.
    • Removed a hole in the map near White Ridge Bivouac in Mount Hodgson.
    • Removed a prop structure that was floating in the middle of the ocean.
    • Fixed an issue where the water animation did not trigger when a helicopter hovered over the water.



    Quelle: Ubisoft Forum

    Ausblick was kommt hier noch so....


    Hello Ghosts,


    Since the launch of Tom Clancy’s Ghost Recon Breakpoint, we’ve been listening to you. We have been carefully reading the conversations online, and have met some of our community members in person to discuss the game.

    We can’t stress enough how much we appreciate you taking the time to share your thoughts about the game. And while these first weeks have been rougher than expected, we are taking your feedback to heart. We deeply care about this game, the Ghost Recon franchise and you, our community of players, and are committed to improving it.

    Thanks to all the player feedback we gathered on the game and to our constant communication with our Delta Company community leaders, we are ready to communicate on where we currently stand, but more importantly, where we want to go.



    1. Technical State of the Game

    Our first priority is to improve the technical state of the game. We know many players had a difficult time with game bugs and unexpected stability issues at launch and we are making every effort possible to address these issues as soon as we can.

    With Title Update 1.0.2, released on October 15, our team made numerous improvements to the game, focusing on the most pressing issues that could be addressed in this timeframe. We are working on further improvements that will be coming soon with TU1.0.3 in mid-November, including fixes on the Drone deployment, on changing the fire rate, on NVGs blocking crosshairs and on the Mission Completion notification pop-up.

    Title Update 1.0.3.1, coming around end-November, will include further improvements and updates on the most pressing community feedback.

    Alongside this post is an update on the Known Issues of the game, and the highest priority issues.


    2. Post-Launch Content

    As we focus on improving the game, we also want you to know that our commitment does not stop here. We are dedicated to supporting Ghost Recon Breakpoint in the long term with plenty of post-launch content and special events to keep the world constantly growing and evolving.

    You will get your first taste with Project Titan, our first ever Raid, which will release in December, and The Terminator Live Event, which will release shortly after that. In order to make sure we remain agile and flexible, we’ll come back to you with more details including specific release dates at a later stage.


    3. In-game Economy

    We also heard the criticism regarding the in-game economy. That is why we are currently working to make adjustments according to players’ feedback in the next few weeks, making the experience for players more comfortable.


    4. AI Teammates

    We announced at E3 2019 that AI Teammates would come back to Ghost Recon Breakpoint, and they will. Ghost Recon Breakpoint was designed from the ground up to be enjoyed in co-op up to four players, and as an innovative pure solo experience. As such, adding back AI Teammates to the game is a major undertaking that will still require time. We will update you as we progress towards their release.


    5. Freedom of Choice

    Finally, we are aware that some of the design choices made have caused polarized reactions and discussions regarding the direction taken by the Ghost Recon franchise.

    We are happy to see players embracing the new elements of the game, but we also understand that there are areas of improvements. Some of you would like our new survival mechanics to have more impact on your experience, while others dislike the tiered loot progression we have added.

    One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience.

    In line with this vision and the feedback we received, we are working on a more radical and immersive version of Ghost Recon Breakpoint. We also want to let you tailor your experience to the way you want to enjoy the game, since freedom of choice has always been part of the Ghost Recon DNA.

    It’s still too early to share details on how that will work exactly, but it is top of mind for the team and we will keep you updated as we progress.


    6. Conclusion

    We know that we have a lot of work ahead of us to get the game where you want it to be, and that not everything will be addressed or released as fast as all of you might like. Big changes can take time to make sure they are done right, but we still want to be as transparent as we can about the current state of development.

    In order to ensure we are tackling the right topics at the right time, we are also looking into releasing a Community Survey that will help you to express yourself about the future content and improvements of the game.

    To all of those who have jumped in and to those who are thinking about joining us – please continue to share you feedback. This is only the beginning and we look forward to the future together.


    Quelle: The official www.ghostrecon.com website will remain the main source for all future updates.


    The Ghost Recon Team.

    nachgereichte Patch notes vom Oktober 2019 Version 1.0.2


    Uplay PC and Epic Game Store

    5.4 GB

    PATCH NOTES

    GENERAL:


    • Various tweaks made to the cover system.
    • Improvements made to various visual elements and vehicle physics.
    • Time to mark enemies has been reduced.
    • Tweaked distance at which enemies will be able to spawn around camps.
    • Adjustments made to the reverted drone and binoculars controls to fit the behavior fromTom Clancy’s Ghost Recon® Wildlands.
    • Fixed an issue where the player would get detected while stealth swimming.
    • Fixed a spawn issue occurring after fast traveling.
    • Fixed behemoth detection cones.
    • Fixed a bug where the sharpshooter skill wouldn't penetrate helmets.
    • Adjustments made to dirt accumulation on weapons.
    • Various fixes on mission triggers affecting mission progression.

    CO-OP:


    • Rebalanced player level in group.
    • Fixed various matchmaking and co-op joining issues.
    • Fixed a bug where co-op partners wouldn't respawn close to each other.
    • Fixed a bug where co-op partners' gear would appear with an incorrect level.
    • Fixed a bug where players couldn’t initiate vote to retry a mission.
    • Fixed a bug where the squad leader would join the lobby alone after finishing a session.
    • Fixed a bug where players’ information wouldn’t display for co-op partners.

    PvP:


    • Adjustments made to the aim assist balance.
    • Feedback has been added on the screen when matchmaking is initiated.
    • Added an input to give leadership to another player.
    • Fixed various matchmaking issues.
    • Fixed a bug where milestones wouldn't appear in the game when pinned.
    • Fixed a bug where the time spent would not grant XP bonus at the end of the month.
    • Fixed a bug where the missions tab appeared empty in matchmaking.
    • Corrected zones where the player could get stuck on Skell Port.
    • Corrected milestones conditions for assault certification.
    • Fixed a bug where players could sprint while injured using the revivalist perk.
    • Fixed the transition time counter between rounds.
    • Fixed a bug where the number of planted bombs wouldn't increment.
    • Fixed a bug where the end-of-game timer wouldn't appear before the next session.
    • Fixed a bug where the rocket launcher wouldn’t appear on the tacmap for the enemy team.
    • Adjustments made to the apparition rate of night conditions.

    CLASS, ITEMS, AND LOOT:


    • Various tweaks made to the loot system.
    • Drones will drop even more parts. 80% of the time, players will get 5x standard parts or 3x improved parts.
    • Improvements made to weapon descriptions to better match their authentic characteristics.
    • Ghillie top have been added to the loot pool.
    • Fixed various customization bugs.

    UI/UX:


    • Fixed several UI issues in menus.

    GENERAL BUG FIXES:


    • Fixed various animation, body-carry, and camera glitches.
    • Improvements and fixes made to various photo mode settings.
    • Fixed various mission triggers affecting mission progression.
    • Fixed unlocking conditions for various achievements and rewards.
    • Fixed a bug where players could get stuck when crouching near a vehicle.
    • Fixed a bug where Nomad would remain injured after deploying to the hideout.
    • Fixed a bug where holding breath would affect scope visibility.
    • Fixed a bug where the player wouldn't get a mission fail prompt when redeployed to a bivouac.
    • Fixed a bug where enemies couldn't be marked while using the sync shot drone.
    • Fixed a bug where marking enemies with a drone wouldn't increment the class challenges.
    • Fixed various bugs where players would lose control of their character or get stuck on the item wheel.
    • Fixed a bug where AI snipers wouldn't reset to their original positions when camps are on cool down.
    • Fixed an issue where NPC would take time to spawn in Erewhon.
    • PC Fixed some occurrences where players would get FPS drops.
    • PC Fixed a bug where players couldn't accept invitations through discord.